The console allegedly had numerous mechanical problems. Only 600,000 consoles had been produced for North American consumption, yet orders were in the millions. The 32X had a rough start as the Saturn hardware was regarded as more powerful and had the support of many Japanese third party software developers, which the 32X was sorely lacking. The 32X hit the market in North America in November 1994, during the same month the Sega Saturn was released in Japan. The console was revealed as the 32X in September 1994, with a price projection of $170 USD. The video-gaming public first got a glimpse at the Summer 1994 Consumer Electronics Show in Chicago, USA. The 32X was primarily envisioned as a system which would extend the life of the Sega Mega Drive and provide revenue while the Sega Saturn slowly grew in popularity. This project would be codenamed Project Mars, and Sega of America would take all developmental responsivity. Sega of America research and development head Joe Miller proposed that an add-on to the Mega Drive would be a better idea, as he felt that gamers would not buy an improved version of the Mega Drive. The first idea was a new Mega Drive featuring more colors and a 32-bit processor, this being titled Project Jupiter. They decided to modify the project to be based on CD-ROM as it was cheaper, and instead of dropping the cartridge based platform it was decided that two separate consoles would be produced. On 8 January 1994, the CEO of Sega, Hayao Nakayama, ordered his company to make a 32-bit cartridge based console that would be in stores by Christmas 1994. Sega had various developments underway and focused most of its energy on the then new Sega Saturn. With the release of the Super Famicom in Japan and the Super Nintendo Entertainment System in North America, Sega felt the need to leapfrog Nintendo in the technological department. Sonic & All-Stars Racing Transformed ReviewĢ1 November 2012 History Development
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